And if you wanted to unlock certain upgrades and bonus levels, you had to grind and hope to get rare key drops. To move on to a new world you had to replay old levels to earn the large amount of stars necessary to pass through a time gate. The problem involved the progression system. The overworld was mapped out like Super Mario World, with several branching paths. However, certain elements dragged the experience down. Fans experienced inventive new worlds, powerful new plants, and pesky new zombies. Zombies 2: It's About Time launched worldwide last August on iOS (and a couple months later on Android), there was a lot to love.
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